Developer Notes
===============

Various coding styles have been used during the history of the codebase,
and the result is not very consistent. However, we're now trying to converge to
a single style, so please use it in new code. Old code will be converted
gradually.
- Basic rules specified in src/.clang-format. Use a recent clang-format-3.5 to format automatically.
  - Braces on new lines for namespaces, classes, functions, methods.
  - Braces on the same line for everything else.
  - 4 space indentation (no tabs) for every block except namespaces.
  - No indentation for public/protected/private or for namespaces.
  - No extra spaces inside parenthesis; don't do ( this )
  - No space after function names; one space after if, for and while.

Block style example:
```c++
namespace foo
{
class Class
{
    bool Function(char* psz, int n)
    {
        // Comment summarising what this section of code does
        for (int i = 0; i < n; i++) {
            // When something fails, return early
            if (!Something())
                return false;
            ...
        }

        // Success return is usually at the end
        return true;
    }
}
}
```

Doxygen comments
-----------------

To facilitate the generation of documentation, use doxygen-compatible comment blocks for functions, methods and fields.

For example, to describe a function use:
```c++
/**
 * ... text ...
 * @param[in] arg1    A description
 * @param[in] arg2    Another argument description
 * @pre Precondition for function...
 */
bool function(int arg1, const char *arg2)
```
A complete list of `@xxx` commands can be found at http://www.stack.nl/~dimitri/doxygen/manual/commands.html.
As Doxygen recognizes the comments by the delimiters (`/**` and `*/` in this case), you don't
*need* to provide any commands for a comment to be valid; just a description text is fine.

To describe a class use the same construct above the class definition:
```c++
/**
 * Alerts are for notifying old versions if they become too obsolete and
 * need to upgrade. The message is displayed in the status bar.
 * @see GetWarnings()
 */
class CAlert
{
```

To describe a member or variable use:
```c++
int var; //!< Detailed description after the member
```

Also OK:
```c++
///
/// ... text ...
///
bool function2(int arg1, const char *arg2)
```

Not OK (used plenty in the current source, but not picked up):
```c++
//
// ... text ...
//
```

A full list of comment syntaxes picked up by doxygen can be found at http://www.stack.nl/~dimitri/doxygen/manual/docblocks.html,
but if possible use one of the above styles.

Development tips and tricks
---------------------------

**compiling for debugging**

Run configure with the --enable-debug option, then make. Or run configure with
CXXFLAGS="-g -ggdb -O0" or whatever debug flags you need.

**debug.log**

If the code is behaving strangely, take a look in the debug.log file in the data directory;
error and debugging messages are written there.

The -debug=... command-line option controls debugging; running with just -debug or -debug=1 will turn
on all categories (and give you a very large debug.log file).

The Qt code routes qDebug() output to debug.log under category "qt": run with -debug=qt
to see it.

**testnet and regtest modes**

Run with the -testnet option to run with "play bitcoins" on the test network, if you
are testing multi-machine code that needs to operate across the internet.

If you are testing something that can run on one machine, run with the -regtest option.
In regression test mode, blocks can be created on-demand; see qa/rpc-tests/ for tests
that run in -regtest mode.

**DEBUG_LOCKORDER**

Neodash Core is a multithreaded application, and deadlocks or other multithreading bugs
can be very difficult to track down. Compiling with -DDEBUG_LOCKORDER (configure
CXXFLAGS="-DDEBUG_LOCKORDER -g") inserts run-time checks to keep track of which locks
are held, and adds warnings to the debug.log file if inconsistencies are detected.

Locking/mutex usage notes
-------------------------

The code is multi-threaded, and uses mutexes and the
LOCK/TRY_LOCK macros to protect data structures.

Deadlocks due to inconsistent lock ordering (thread 1 locks cs_main
and then cs_wallet, while thread 2 locks them in the opposite order:
result, deadlock as each waits for the other to release its lock) are
a problem. Compile with -DDEBUG_LOCKORDER to get lock order
inconsistencies reported in the debug.log file.

Re-architecting the core code so there are better-defined interfaces
between the various components is a goal, with any necessary locking
done by the components (e.g. see the self-contained CKeyStore class
and its cs_KeyStore lock for example).

Threads
-------

- ThreadScriptCheck : Verifies block scripts.

- ThreadImport : Loads blocks from blk*.dat files or bootstrap.dat.

- StartNode : Starts other threads.

- ThreadDNSAddressSeed : Loads addresses of peers from the DNS.

- ThreadMapPort : Universal plug-and-play startup/shutdown

- ThreadSocketHandler : Sends/Receives data from peers on port 8333.

- ThreadOpenAddedConnections : Opens network connections to added nodes.

- ThreadOpenConnections : Initiates new connections to peers.

- ThreadMessageHandler : Higher-level message handling (sending and receiving).

- DumpAddresses : Dumps IP addresses of nodes to peers.dat.

- ThreadFlushWalletDB : Close the wallet.dat file if it hasn't been used in 500ms.

- ThreadRPCServer : Remote procedure call handler, listens on port 9998 for connections and services them.

- BitcoinMiner : Generates bitcoins (if wallet is enabled).

- ThreadCheckDarkSendPool : Runs masternode list and sync data update loops

- Shutdown : Does an orderly shutdown of everything.

Ignoring IDE/editor files
--------------------------

In closed-source environments in which everyone uses the same IDE it is common
to add temporary files it produces to the project-wide `.gitignore` file.

However, in open source software such as Neodash Core, where everyone uses
their own editors/IDE/tools, it is less common. Only you know what files your
editor produces and this may change from version to version. The canonical way
to do this is thus to create your local gitignore. Add this to `~/.gitconfig`:

```
[core]
        excludesfile = /home/.../.gitignore_global
```

(alternatively, type the command `git config --global core.excludesfile ~/.gitignore_global`
on a terminal)

Then put your favourite tool's temporary filenames in that file, e.g.
```
# NetBeans
nbproject/
```

Another option is to create a per-repository excludes file `.git/info/exclude`.
These are not committed but apply only to one repository.

If a set of tools is used by the build system or scripts the repository (for
example, lcov) it is perfectly acceptable to add its files to `.gitignore`
and commit them.

Development guidelines
============================

A few non-style-related recommendations for developers, as well as points to
pay attention to for reviewers of Neodash Core code.

General Neodash Core
----------------------

- New features should be exposed on RPC first, then can be made available in the GUI

  - *Rationale*: RPC allows for better automatic testing. The test suite for
    the GUI is very limited

- Make sure pull requests pass Travis CI before merging

  - *Rationale*: Makes sure that they pass thorough testing, and that the tester will keep passing
     on the master branch. Otherwise all new pull requests will start failing the tests, resulting in
     confusion and mayhem
 
  - *Explanation*: If the test suite is to be updated for a change, this has to
    be done first 

Wallet
-------

- Make sure that no crashes happen with run-time option `-disablewallet`.

  - *Rationale*: In RPC code that conditionally uses the wallet (such as
    `validateaddress`) it is easy to forget that global pointer `pwalletMain`
    can be NULL. See `qa/rpc-tests/disablewallet.py` for functional tests
    exercising the API with `-disablewallet`

- Include `db_cxx.h` (BerkeleyDB header) only when `ENABLE_WALLET` is set

  - *Rationale*: Otherwise compilation of the disable-wallet build will fail in environments without BerkeleyDB

General C++
-------------

- Assertions should not have side-effects

  - *Rationale*: Even though the source code is set to to refuse to compile
    with assertions disabled, having side-effects in assertions is unexpected and
    makes the code harder to understand

- If you use the `.h`, you must link the `.cpp`

  - *Rationale*: Include files define the interface for the code in implementation files. Including one but
      not linking the other is confusing. Please avoid that. Moving functions from
      the `.h` to the `.cpp` should not result in build errors

- Use the RAII (Resource Acquisition Is Initialization) paradigm where possible. For example by using
  `scoped_pointer` for allocations in a function.

  - *Rationale*: This avoids memory and resource leaks, and ensures exception safety

C++ data structures
--------------------

- Never use the `std::map []` syntax when reading from a map, but instead use `.find()`

  - *Rationale*: `[]` does an insert (of the default element) if the item doesn't
    exist in the map yet. This has resulted in memory leaks in the past, as well as
    race conditions (expecting read-read behavior). Using `[]` is fine for *writing* to a map

- Do not compare an iterator from one data structure with an iterator of
  another data structure (even if of the same type)

  - *Rationale*: Behavior is undefined. In C++ parlor this means "may reformat
    the universe", in practice this has resulted in at least one hard-to-debug crash bug

- Watch out for vector out-of-bounds exceptions. `&vch[0]` is illegal for an
  empty vector, `&vch[vch.size()]` is always illegal. Use `begin_ptr(vch)` and
  `end_ptr(vch)` to get the begin and end pointer instead (defined in
  `serialize.h`)

- Vector bounds checking is only enabled in debug mode. Do not rely on it

- Make sure that constructors initialize all fields. If this is skipped for a
  good reason (i.e., optimization on the critical path), add an explicit
  comment about this

  - *Rationale*: Ensure determinism by avoiding accidental use of uninitialized
    values. Also, static analyzers balk about this.

- Use explicitly signed or unsigned `char`s, or even better `uint8_t` and
  `int8_t`. Do not use bare `char` unless it is to pass to a third-party API.
  This type can be signed or unsigned depending on the architecture, which can
  lead to interoperability problems or dangerous conditions such as
  out-of-bounds array accesses

- Prefer explicit constructions over implicit ones that rely on 'magical' C++ behavior

  - *Rationale*: Easier to understand what is happening, thus easier to spot mistakes, even for those
  that are not language lawyers

Strings and formatting
------------------------

- Be careful of `LogPrint` versus `LogPrintf`. `LogPrint` takes a `category` argument, `LogPrintf` does not.

  - *Rationale*: Confusion of these can result in runtime exceptions due to
    formatting mismatch, and it is easy to get wrong because of subtly similar naming

- Use `std::string`, avoid C string manipulation functions

  - *Rationale*: C++ string handling is marginally safer, less scope for
    buffer overflows and surprises with `\0` characters. Also some C string manipulations
    tend to act differently depending on platform, or even the user locale

- Use `ParseInt32`, `ParseInt64`, `ParseDouble` from `utilstrencodings.h` for number parsing

  - *Rationale*: These functions do overflow checking, and avoid pesky locale issues

- For `strprintf`, `LogPrint`, `LogPrintf` formatting characters don't need size specifiers

  - *Rationale*: Neodash Core uses tinyformat, which is type safe. Leave them out to avoid confusion

Threads and synchronization
----------------------------

- Build and run tests with `-DDEBUG_LOCKORDER` to verify that no potential
  deadlocks are introduced. As of 0.12, this is defined by default when
  configuring with `--enable-debug`

- When using `LOCK`/`TRY_LOCK` be aware that the lock exists in the context of
  the current scope, so surround the statement and the code that needs the lock
  with braces

  OK:

```c++
{
    TRY_LOCK(cs_vNodes, lockNodes);
    ...
}
```

  Wrong:

```c++
TRY_LOCK(cs_vNodes, lockNodes);
{
    ...
}
```

Source code organization
--------------------------

- Implementation code should go into the `.cpp` file and not the `.h`, unless necessary due to template usage or
  when performance due to inlining is critical

  - *Rationale*: Shorter and simpler header files are easier to read, and reduce compile time

- Don't import anything into the global namespace (`using namespace ...`). Use
  fully specified types such as `std::string`.

  - *Rationale*: Avoids symbol conflicts

GUI
-----

- Do not display or manipulate dialogs in model code (classes `*Model`)

  - *Rationale*: Model classes pass through events and data from the core, they
    should not interact with the user. That's where View classes come in. The converse also
    holds: try to not directly access core data structures from Views.
