v. 1.0.0.0
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doc/developer-notes.md
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doc/developer-notes.md
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Developer Notes
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===============
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Various coding styles have been used during the history of the codebase,
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and the result is not very consistent. However, we're now trying to converge to
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a single style, so please use it in new code. Old code will be converted
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gradually.
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- Basic rules specified in src/.clang-format. Use a recent clang-format-3.5 to format automatically.
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- Braces on new lines for namespaces, classes, functions, methods.
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- Braces on the same line for everything else.
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- 4 space indentation (no tabs) for every block except namespaces.
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- No indentation for public/protected/private or for namespaces.
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- No extra spaces inside parenthesis; don't do ( this )
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- No space after function names; one space after if, for and while.
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Block style example:
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```c++
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namespace foo
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{
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class Class
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{
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bool Function(char* psz, int n)
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{
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// Comment summarising what this section of code does
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for (int i = 0; i < n; i++) {
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// When something fails, return early
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if (!Something())
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return false;
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...
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}
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// Success return is usually at the end
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return true;
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}
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}
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}
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```
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Doxygen comments
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-----------------
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To facilitate the generation of documentation, use doxygen-compatible comment blocks for functions, methods and fields.
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For example, to describe a function use:
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```c++
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/**
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* ... text ...
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* @param[in] arg1 A description
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* @param[in] arg2 Another argument description
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* @pre Precondition for function...
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*/
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bool function(int arg1, const char *arg2)
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```
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A complete list of `@xxx` commands can be found at http://www.stack.nl/~dimitri/doxygen/manual/commands.html.
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As Doxygen recognizes the comments by the delimiters (`/**` and `*/` in this case), you don't
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*need* to provide any commands for a comment to be valid; just a description text is fine.
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To describe a class use the same construct above the class definition:
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```c++
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/**
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* Alerts are for notifying old versions if they become too obsolete and
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* need to upgrade. The message is displayed in the status bar.
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* @see GetWarnings()
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*/
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class CAlert
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{
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```
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To describe a member or variable use:
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```c++
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int var; //!< Detailed description after the member
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```
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Also OK:
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```c++
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///
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/// ... text ...
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///
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bool function2(int arg1, const char *arg2)
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```
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Not OK (used plenty in the current source, but not picked up):
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```c++
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//
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// ... text ...
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//
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```
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A full list of comment syntaxes picked up by doxygen can be found at http://www.stack.nl/~dimitri/doxygen/manual/docblocks.html,
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but if possible use one of the above styles.
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Development tips and tricks
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---------------------------
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**compiling for debugging**
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Run configure with the --enable-debug option, then make. Or run configure with
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CXXFLAGS="-g -ggdb -O0" or whatever debug flags you need.
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**debug.log**
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If the code is behaving strangely, take a look in the debug.log file in the data directory;
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error and debugging messages are written there.
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The -debug=... command-line option controls debugging; running with just -debug or -debug=1 will turn
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on all categories (and give you a very large debug.log file).
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The Qt code routes qDebug() output to debug.log under category "qt": run with -debug=qt
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to see it.
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**testnet and regtest modes**
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Run with the -testnet option to run with "play bitcoins" on the test network, if you
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are testing multi-machine code that needs to operate across the internet.
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If you are testing something that can run on one machine, run with the -regtest option.
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In regression test mode, blocks can be created on-demand; see qa/rpc-tests/ for tests
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that run in -regtest mode.
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**DEBUG_LOCKORDER**
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Neodash Core is a multithreaded application, and deadlocks or other multithreading bugs
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can be very difficult to track down. Compiling with -DDEBUG_LOCKORDER (configure
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CXXFLAGS="-DDEBUG_LOCKORDER -g") inserts run-time checks to keep track of which locks
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are held, and adds warnings to the debug.log file if inconsistencies are detected.
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Locking/mutex usage notes
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-------------------------
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The code is multi-threaded, and uses mutexes and the
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LOCK/TRY_LOCK macros to protect data structures.
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Deadlocks due to inconsistent lock ordering (thread 1 locks cs_main
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and then cs_wallet, while thread 2 locks them in the opposite order:
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result, deadlock as each waits for the other to release its lock) are
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a problem. Compile with -DDEBUG_LOCKORDER to get lock order
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inconsistencies reported in the debug.log file.
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Re-architecting the core code so there are better-defined interfaces
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between the various components is a goal, with any necessary locking
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done by the components (e.g. see the self-contained CKeyStore class
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and its cs_KeyStore lock for example).
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Threads
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-------
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- ThreadScriptCheck : Verifies block scripts.
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- ThreadImport : Loads blocks from blk*.dat files or bootstrap.dat.
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- StartNode : Starts other threads.
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- ThreadDNSAddressSeed : Loads addresses of peers from the DNS.
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- ThreadMapPort : Universal plug-and-play startup/shutdown
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- ThreadSocketHandler : Sends/Receives data from peers on port 8333.
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- ThreadOpenAddedConnections : Opens network connections to added nodes.
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- ThreadOpenConnections : Initiates new connections to peers.
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- ThreadMessageHandler : Higher-level message handling (sending and receiving).
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- DumpAddresses : Dumps IP addresses of nodes to peers.dat.
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- ThreadFlushWalletDB : Close the wallet.dat file if it hasn't been used in 500ms.
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- ThreadRPCServer : Remote procedure call handler, listens on port 9998 for connections and services them.
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- BitcoinMiner : Generates bitcoins (if wallet is enabled).
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- ThreadCheckDarkSendPool : Runs masternode list and sync data update loops
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- Shutdown : Does an orderly shutdown of everything.
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Ignoring IDE/editor files
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--------------------------
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In closed-source environments in which everyone uses the same IDE it is common
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to add temporary files it produces to the project-wide `.gitignore` file.
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However, in open source software such as Neodash Core, where everyone uses
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their own editors/IDE/tools, it is less common. Only you know what files your
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editor produces and this may change from version to version. The canonical way
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to do this is thus to create your local gitignore. Add this to `~/.gitconfig`:
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```
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[core]
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excludesfile = /home/.../.gitignore_global
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```
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(alternatively, type the command `git config --global core.excludesfile ~/.gitignore_global`
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on a terminal)
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Then put your favourite tool's temporary filenames in that file, e.g.
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```
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# NetBeans
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nbproject/
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```
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Another option is to create a per-repository excludes file `.git/info/exclude`.
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These are not committed but apply only to one repository.
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If a set of tools is used by the build system or scripts the repository (for
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example, lcov) it is perfectly acceptable to add its files to `.gitignore`
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and commit them.
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Development guidelines
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============================
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A few non-style-related recommendations for developers, as well as points to
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pay attention to for reviewers of Neodash Core code.
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General Neodash Core
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----------------------
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- New features should be exposed on RPC first, then can be made available in the GUI
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- *Rationale*: RPC allows for better automatic testing. The test suite for
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the GUI is very limited
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- Make sure pull requests pass Travis CI before merging
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- *Rationale*: Makes sure that they pass thorough testing, and that the tester will keep passing
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on the master branch. Otherwise all new pull requests will start failing the tests, resulting in
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confusion and mayhem
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- *Explanation*: If the test suite is to be updated for a change, this has to
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be done first
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Wallet
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-------
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- Make sure that no crashes happen with run-time option `-disablewallet`.
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- *Rationale*: In RPC code that conditionally uses the wallet (such as
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`validateaddress`) it is easy to forget that global pointer `pwalletMain`
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can be NULL. See `qa/rpc-tests/disablewallet.py` for functional tests
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exercising the API with `-disablewallet`
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- Include `db_cxx.h` (BerkeleyDB header) only when `ENABLE_WALLET` is set
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- *Rationale*: Otherwise compilation of the disable-wallet build will fail in environments without BerkeleyDB
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General C++
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-------------
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- Assertions should not have side-effects
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- *Rationale*: Even though the source code is set to to refuse to compile
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with assertions disabled, having side-effects in assertions is unexpected and
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makes the code harder to understand
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- If you use the `.h`, you must link the `.cpp`
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- *Rationale*: Include files define the interface for the code in implementation files. Including one but
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not linking the other is confusing. Please avoid that. Moving functions from
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the `.h` to the `.cpp` should not result in build errors
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- Use the RAII (Resource Acquisition Is Initialization) paradigm where possible. For example by using
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`scoped_pointer` for allocations in a function.
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- *Rationale*: This avoids memory and resource leaks, and ensures exception safety
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C++ data structures
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--------------------
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- Never use the `std::map []` syntax when reading from a map, but instead use `.find()`
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- *Rationale*: `[]` does an insert (of the default element) if the item doesn't
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exist in the map yet. This has resulted in memory leaks in the past, as well as
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race conditions (expecting read-read behavior). Using `[]` is fine for *writing* to a map
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- Do not compare an iterator from one data structure with an iterator of
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another data structure (even if of the same type)
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- *Rationale*: Behavior is undefined. In C++ parlor this means "may reformat
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the universe", in practice this has resulted in at least one hard-to-debug crash bug
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- Watch out for vector out-of-bounds exceptions. `&vch[0]` is illegal for an
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empty vector, `&vch[vch.size()]` is always illegal. Use `begin_ptr(vch)` and
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`end_ptr(vch)` to get the begin and end pointer instead (defined in
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`serialize.h`)
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- Vector bounds checking is only enabled in debug mode. Do not rely on it
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- Make sure that constructors initialize all fields. If this is skipped for a
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good reason (i.e., optimization on the critical path), add an explicit
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comment about this
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- *Rationale*: Ensure determinism by avoiding accidental use of uninitialized
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values. Also, static analyzers balk about this.
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- Use explicitly signed or unsigned `char`s, or even better `uint8_t` and
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`int8_t`. Do not use bare `char` unless it is to pass to a third-party API.
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This type can be signed or unsigned depending on the architecture, which can
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lead to interoperability problems or dangerous conditions such as
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out-of-bounds array accesses
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- Prefer explicit constructions over implicit ones that rely on 'magical' C++ behavior
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- *Rationale*: Easier to understand what is happening, thus easier to spot mistakes, even for those
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that are not language lawyers
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Strings and formatting
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------------------------
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- Be careful of `LogPrint` versus `LogPrintf`. `LogPrint` takes a `category` argument, `LogPrintf` does not.
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- *Rationale*: Confusion of these can result in runtime exceptions due to
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formatting mismatch, and it is easy to get wrong because of subtly similar naming
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- Use `std::string`, avoid C string manipulation functions
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- *Rationale*: C++ string handling is marginally safer, less scope for
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buffer overflows and surprises with `\0` characters. Also some C string manipulations
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tend to act differently depending on platform, or even the user locale
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- Use `ParseInt32`, `ParseInt64`, `ParseDouble` from `utilstrencodings.h` for number parsing
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- *Rationale*: These functions do overflow checking, and avoid pesky locale issues
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- For `strprintf`, `LogPrint`, `LogPrintf` formatting characters don't need size specifiers
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- *Rationale*: Neodash Core uses tinyformat, which is type safe. Leave them out to avoid confusion
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Threads and synchronization
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----------------------------
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- Build and run tests with `-DDEBUG_LOCKORDER` to verify that no potential
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deadlocks are introduced. As of 0.12, this is defined by default when
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configuring with `--enable-debug`
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- When using `LOCK`/`TRY_LOCK` be aware that the lock exists in the context of
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the current scope, so surround the statement and the code that needs the lock
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with braces
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OK:
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```c++
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{
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TRY_LOCK(cs_vNodes, lockNodes);
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...
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}
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```
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Wrong:
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```c++
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TRY_LOCK(cs_vNodes, lockNodes);
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{
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...
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}
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```
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Source code organization
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--------------------------
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- Implementation code should go into the `.cpp` file and not the `.h`, unless necessary due to template usage or
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when performance due to inlining is critical
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- *Rationale*: Shorter and simpler header files are easier to read, and reduce compile time
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- Don't import anything into the global namespace (`using namespace ...`). Use
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fully specified types such as `std::string`.
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- *Rationale*: Avoids symbol conflicts
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GUI
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-----
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- Do not display or manipulate dialogs in model code (classes `*Model`)
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- *Rationale*: Model classes pass through events and data from the core, they
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should not interact with the user. That's where View classes come in. The converse also
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holds: try to not directly access core data structures from Views.
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